In films from all ages, we have the classic cliche.
Basically, the bad guy, with the good guy (in captivity), and some henchmen (say, 2 of them) are in a room at the bad guy's base.
Now, pay close attention: The good guy makes a wisecrack, and the bad guy nods to a henchman, who punches the good guy.
Do you see the problem here? How do the henchmen know what a nod means? Or a finger click. Or a summoning finger? Simple: The screenwriter couldn't be bothered to have the bad guy say "Punch him" - or for that matter, to pay the cab driver after a long cab ride (another cliche).
Now, examples of this:
*Casino - They're about to do something nasty in a casino backroom. De Niro nods to a guy and he stops.
I can't think of any right now, but you heard it here first.
Saturday, 7 August 2010
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